Forum user Blair at 3DCenter had a sharp eye noticed an added entry towards the drivers for Muli-GPU rendering, the technique is called CFR and basically slices up a frame in many small pieces, in ...
Over the past year or so, we have received a good number of request from the (semi) professional end-users out there that would like to see how GPUs perform in the realm of content creation. Obviously ...
Until just a couple of weeks ago, Autodesk’s Arnold Renderer had been designed entirely around rendering to the CPU, and as we’ve seen in previous performance reports, it scales well across the stack.