Imaging technology has transformed how we observe the universe—from mapping distant galaxies with radio telescope arrays to ...
The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ...
Modular design, hardware redundancy and multiple technologies make OSA 5440 ideal for upgrading frequency and extending phase synchronization networks Neuchâtel, Switzerland. November 5, 2018.
This week, Oculus revealed to developers that its Phase Sync frame timing management technology is now available on Oculus Quest. The technology, created for the Oculus PC SDK, is now part of the ...
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