
DirectX Tutorial - Online Tutorials Library
Microsoft DirectX is considered as a collection of application programming interfaces (APIs) for managing tasks related to multimedia, especially with respect to game programming and video …
The initialization process of Direct3D needs to be familiar with some basic Direct3D types and graphics concepts. In this chapter, we will focus on necessary steps to initialize Direct3D.
DirectX - Quick Guide - Online Tutorials Library
To create a DirectX non-desktop application, a special type of project called a DirectX App is used. This step involves opening a Visual Studio 2013, select File → New Project and select …
DirectX - Creating App - Online Tutorials Library
Following steps should be followed for creating an app in DirectX − Here we will start by constructing a DirectX project with a walk through of the basic steps to get a working application.
DirectX - First HLSL - Online Tutorials Library
There are detailed discussions of HLSL syntax throughout this tutorial. The pixel shader examines each rasterized pixel figure mentioned below, applies the shader algorithm, and gives output …
DirectX - Geometry Shaders - Online Tutorials Library
The geometry-shader (GS) stage completely runs application-specified shader code with vertices taken as an input to create the ability to generate vertices which is mentioned as output. The …
DirectX - First Shader - Online Tutorials Library
DirectX supports shaders and its implementation since version 8.0. The first support started with Vertex and Pixel Shaders written in Assembler language. In DirectX 9, High Level Shader …
DirectX - Drawing - Online Tutorials Library
This chapter, in turn, focuses on the Direct3D API interfaces and methods which are needed to configure the rendering pipeline, define vertex and pixel shaders, and submit geometry to the …
DirectX Tutorial in PDF - Online Tutorials Library
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DirectX - Picking - Online Tutorials Library
The traditional method which is needed to perform the action of picking relies on the technique is called ray-casting. The user can shoot a ray from the camera position through the selected …