
Create avatar items | Documentation - Roblox Creator Hub
Every Roblox user is represented by an avatar — a fully customizable character with cosmetics and accessories that persist across experiences. Create avatar bodies, items, and clothing using our …
Crea oggetti avatar | Documentazione - Roblox Hub Creatori
Utilizza gli strumenti nativi di Roblox Studio per convertire rapidamente i tuoi modelli personalizzati in accessori pronti per Roblox. Studio è il tuo portale per portare i tuoi beni 3D nell'ecosistema di Roblox.
Rigid accessory creation | Documentation - Roblox Creator Hub
Rigid accessories are 3D objects that users can equip to their avatar characters in an experience or through Roblox's Marketplace and Avatar Editor.
Ropa clásica | Documentación del Centro de creación de Roblox
La ropa clásica es el tipo más básico de artículo de avatar disponible para comprar y vender en Roblox. Con cualquier editor de imágenes y navegador web, puedes crear artículos de ropa clásica y …
Avatar-Artikel erstellen | Dokumentation - Roblox Creator Hub
Erfahren Sie, wie Sie fortgeschrittene Avatar-Artikel erstellen, erkunden Sie, wie der Marktplatz funktioniert, und sehen Sie, wie die Community-Richtlinien von Roblox sowohl Ersteller als auch …
Makeup | Documentation - Roblox Creator Hub
While you can easily swap decal images in Studio to make a quick change to a character's makeup, the following instructions is a best practice for implementing PBR-based textures into Roblox makeup at …
Test classic clothing | Documentation - Roblox Creator Hub
For information on creating modern 3D cosmetics, including rigid accessories and clothing items, see Get started. To ensure the best quality results, you can test your classic clothing before uploading or …
Upload and publish | Documentation - Roblox Creator Hub
After you select the Asset Category, Studio begins validating the asset to ensure that it matches Roblox's accessory technical requirements. If the validation is successful, you can submit the asset …
Criar acessórios de rosto | Documentação - Roblox
Em muitos casos, você pode pular o processo de skinning para o seu acessório e usar a transferência automática de skinning do Roblox. Você ainda pode aplicar skinning manual através de um software …
Custom meshes | Documentation - Roblox Creator Hub
In Studio, custom meshes are represented as MeshPart objects, and you can use them to create assets like characters, clothing, environment props, and cosmetics.