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  1. Input is any data and instructions entered into the memory of a computer. Instructions can be entered into the computer in the form of programs, commands, and user responses. Program: A series of …

  2. In the closing sections of the chapter we consider some higher-level topics such as input modalities and general strategies for interaction that transcend any particular input device, as well as the impact on …

  3. 5 Applications sic input shaping techniques, they have been used in a variety of applications. The wide spread use is lso attributable to the robustness that can be added to many of the tec niques. One …

  4. One of the foundational concepts in programming is writing software that interacts with users by outputting information to them or allowing them to input information themselves. This handout will …

  5. This will show how the data items will be put into the ! arrays that are passed to the Input Processor "Get" (GetObjectItem) routines. ! All alpha fields are limited to 100 characters.

  6. In order to be able to interact with the graphical image input methods are required. These can be used to just change the location and orientation of the camera, or to change specific settings of the rendering …

  7. Abstractions for delivering input to or receiving output from our programs. Good abstractions simplifyour view of the world, by unifyingdiverse real-world artifacts.